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1. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Sounds good according to the idea of how the DS would operate. One thing though, increase the scan ability of the ADS to be able to quickly acquire near targets. Seems plausible for a fast deploy/attack vehicle. Gives them a chance to shoot the s...
- by Operative 1171 Aajli - at 2014.09.11 05:07:00
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2. CCP, sell us some colors? Please? - in Feedback/Requests [original thread]
Add Quafe pink scout suit back please. Make it even more saturated.
- by Operative 1171 Aajli - at 2014.09.11 04:57:00
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3. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
I'm cool with any large missile change as long as the missiles have a place in the large turret lineup. That is to say, missile turrets should be medium to close range large alpha damage. Medium range of course would be partial damage. Close quar...
- by Operative 1171 Aajli - at 2014.09.11 04:46:00
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4. Sticky:Hotfix Charlie - Sniper Crosshair change feedback - in Feedback/Requests [original thread]
What use are the "wings"? Just do a good ol' fashion crosshairs like on today's scopes. Would be more useful if the "wings" were close to the dot (about as close as the outside of the circle on the present recticle) so they would act as a "lead" l...
- by Operative 1171 Aajli - at 2014.09.09 11:20:00
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5. Sticky:Hotfix Charlie - Sniper Crosshair change feedback - in Feedback/Requests [original thread]
How about keeping the new recticle and allowing a shot to hit anywhere inside the circle? This would be an excuse to leave the damage nerf the way it is. Otherwise, if the old recticle is brought back then increase the damage back to how it used ...
- by Operative 1171 Aajli - at 2014.09.08 13:30:00
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6. What exactly is the point of a missile gunnlogi? - in Feedback/Requests [original thread]
TechMechMeds wrote: I only go into cqc with my tanker alts proto large missile turret if I have a confirmed tank target to ambush, otherwise its clearly a medium - long range bombardment turret but I can snipe people easy with it, it just needs...
- by Operative 1171 Aajli - at 2014.01.15 23:44:00
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7. What exactly is the point of a missile gunnlogi? - in Feedback/Requests [original thread]
CUSE TOWN333 wrote: Operative 1171 Aajli wrote: It'd be nice to either get more range for ranged fights or get more damage and better reload for CQ. The rail turret is great at CQ with it's burst function. The rail turret is great at long r...
- by Operative 1171 Aajli - at 2014.01.15 17:02:00
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8. What exactly is the point of a missile gunnlogi? - in Feedback/Requests [original thread]
BL4CKST4R wrote: Operative 1171 Aajli wrote: It'd be nice to either get more range for ranged fights or get more damage and better reload for CQ. The rail turret is great at CQ with it's burst function. The rail turret is great at long rang...
- by Operative 1171 Aajli - at 2014.01.15 15:12:00
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9. What exactly is the point of a missile gunnlogi? - in Feedback/Requests [original thread]
It'd be nice to either get more range for ranged fights or get more damage and better reload for CQ. The rail turret is great at CQ with it's burst function. The rail turret is great at long range. The blaster is great at CQ. I really love missi...
- by Operative 1171 Aajli - at 2014.01.15 14:58:00
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10. Dropship resupply - in Feedback/Requests [original thread]
How about the dropships resupply at the MCC rather than a ground supply depot?
- by Operative 1171 Aajli - at 2013.12.19 17:44:00
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11. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
You know what the redline sniper hates the most? A sniper. See, everybody can play that game. You think snipers should also ***** about snipers? Even snipers have to deal with snipers. And the next time I hear somebody say being a sniper in a...
- by Operative 1171 Aajli - at 2013.09.06 12:33:00
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12. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Quote: with high risk also associated with them. Sniping is supposed to be low risk. That's the point. However, sniping also implies very high degree of skill. Which means skills should play a bigger part in sniping well. This would bring ...
- by Operative 1171 Aajli - at 2013.09.06 00:56:00
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13. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Snipers don't win matches, cap objectives or see the whole board at once. Snipers hold down an area. It's hard to snipe into the outposts from the redline. The area around the outpost is the main territory of the redline sniper and mainly on thei...
- by Operative 1171 Aajli - at 2013.09.05 23:41:00
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14. Domination not fun. - in Feedback/Requests [original thread]
Annabandak Mercery wrote: Operative 1171 Aajli wrote: What's up with domination mode? Make domination mode more give and take so that there actually is a chance to take it away or back from the other team. It just gets too one sided real ...
- by Operative 1171 Aajli - at 2013.09.05 14:19:00
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15. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
YESssss! Do it!
- by Operative 1171 Aajli - at 2013.09.05 14:03:00
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16. Domination not fun. - in Feedback/Requests [original thread]
What's up with domination mode? Make domination mode more give and take so that there actually is a chance to take it away or back from the other team. It just gets too one sided real quick with no chance of a change over. The new map putting t...
- by Operative 1171 Aajli - at 2013.09.05 13:18:00
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17. Melee glitch? - in Feedback/Requests [original thread]
Why even have melee damage? Why have it one shot kill? How about having melee do what it would do esp. in a dropsuitGǪ STUN! Each hit would make the target skip a beat on firing or get knocked back so as to miss the target.
- by Operative 1171 Aajli - at 2013.08.29 09:07:00
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18. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
Telleth wrote: So here's the thought. A climbing module Figure out something fancy and sci-fi to call it... nanite gripper-ators or whatever, but its a module for scaling vertical surfaces. Would probably make this a hi slot module, making s...
- by Operative 1171 Aajli - at 2013.08.20 14:21:00
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19. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
I say just have: BIg maps for vehicles only and no OMS drops. Big maps with vehicles and a shitload of distant spawn points and OMS drops. Medium maps with tight spawn points with some of the outside area exposed and no vehicles but far enough ...
- by Operative 1171 Aajli - at 2013.08.20 14:11:00
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20. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Make them only scannable from 10m and make only two are functional at any one time.
- by Operative 1171 Aajli - at 2013.08.01 18:46:00
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